![]() ![]() Repeat this process for the remaining 4 commands above. Click "Add" then press the desired button for that command on the gamepad. Once highlighted you'll notice an "Add" button appear near the bottom of the mapper. Highlight one of these keys on the mapper with your mouse. These are the keys you want to modify.ĮSC Inventory(acts as a pause/continue/cancel/skip scene) Once you're in the mapper you are going to want to modify keys according to the "Default Keys" you saw ingame earlier. Try not to move the mouse or click anything during this phase as it will crash you.Ĥ. It takes a little practice to get to it as at times it may crash. Immediately after its windowed hit CTRL+F1 to get to the DosBox mapper. When the game starts to load you'll see the DosBox logo leading to a classic DOS loading screen. The game will natively detect directional functions on the gamepad.ģ. Note: The Action command will also double as a menu selection key. PAD7 Step Left_PAD5 Roll(Change to desired button) PAD4 Left_PAD3 Draw Weapon(Change to desired button) PAD2 Back_ENTER Action(Change to desired button) PAD8 Run_PAD+ Jump(Change to desired button) Your ingame mapping should look something like this. Map these 4 commands to the desired gamepad buttons. If you have already modified the mapping ingame reset the keys to their original settings with the exception of the Jump, Roll, Action and Draw Weapon commands. ![]()
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