![]() ![]() Here is an article about it: Would be great to know if anyone that has this beta drivers installed can get it to work in Dolphin. I think you're talking about HBAO+ they introduced it in the latest beta drivers. IMO, it should, since I think it's applying those methods through calls to the graphic API in use. However, I don't know if the driver can force AO on a game that runs through an emu. I know that some tricks like AA et texture filtering can be forced on an emu at the driver level. ![]() I don't know how exactly it could affect Dolphin though. (10-12-2013, 05:49 PM)DarkeoX Wrote: I don't have an official link right now, but I remember reading recently that NVIDIA had something like that planned for the upcoming drivers, where you could enable AO even for applications that didn't support it initially. fallout new vegas enb black textures, fallout new vegas nmc black textures There a glitch with the new High Resolution Texture Pack that causes. It could be but using OpenGL was out of the question since SweetFX doesn't support it. (10-12-2013, 04:04 PM)Spyder1246 Wrote: Maybe there would be a way to achieve a similar look with using Opengl, and using a custom shader? Dunno. ![]()
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